Attempts have been made -- famously, starting with Richard Bartle -- to understand player motivations. But why is it useful? Can more nuanced types be identified? This post attempts those answers. ...
Most ARGs are marketing exercises -- but can you build one players will pay for? How do you design an alternate reality game, anyway? This post dives deep into an in-progress project. ...
BioShock developer Irrational is looking for UI programmers. "This position will require a combination of initiative, leadership, design, coding, and daily problem-solving on multiple target platforms." ...
In Part Two in a set of articles on creating meaning through mechanics, this reprint from the March 2010 issue of GD Mag has Soren Johnson exploring practical solutions for ludonarrative dissonance. ...
The Federal Circuit of the US Court of Appeals has upheld a 2012 decision ruling that Nintendo's Wii balance board does not infringe on a patent held by IA Labs. ...
Candy Crush Saga developer King recently announced it's ending in-app advertising. What's the real reason? Should you? Freemium designer Benjamin Sipe ponders the issue. ...
GDC Next organizers have announced the first talks for its inaugural event this November - revealing future-leaning talks from Google, Disney, thatgamecompany, plus Adam Orth on 'mob rules'. ...